V09e 04'20'03
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This is still a 'demo' working version for Fly! AI_TRAFFIC (original Microsoft FS2K feature) for PC.
Version 09(e) allows accurate taxiing and parking with 'floating' geographic points.
Included : KPVD arrival-departure (Tony's forum examples), all the generic aircrafts (in the libraries yet), modified tools and txt files for FS flightplans. 
(I kept the fs traffic idea and bgl structure but all data came from fly! databases : TTOLLS are Lee Swordy (c) tools).
Previous txt dynamic sceneries (if any !) can be compiled with new tools.

 
- The path legs in TaxiPark.bgl are now decimal values and the taxipath can be followed much better (better accuracy).
- TaxiPark tools (with a F for 'float') are updated and the dll for the coordinates picking too (coordinatesF.dll). 
- I tried 89 flightplans in the KSFO area and I noticed PC freezes because each time an ai come in or outside a FS sector Fly! erase all ai and place those in the area again ... ! See ?
  So you should experiment how many ai your Fly! can manage at the same time ... I can't say (sectors are roughly 40 miles high and 40 miles wide, depending on latitude).
- You have to make all the taxiing and takeoff within ~10-12 minutes because the offset between airport departure time and air flightleg is 900 seconds. So keep some minutes for the climb sight...  
- Some minor errors have been fixed too.